SÃO PAULO, 2187 · FREE BROWSER MOBA · ONE THUMB

ONE THUMB.
NO ATTACK OR SKILL BUTTONS.

A MOBA you play with one thumb.
Your dog fights; you decide where.

A free three-way MOBA you play with one thumb: defend your Core, destroy the other two, and dodge by walking out of every attack you can see coming. On a phone held upright, or on the keys — 1v1v1, 2v2v2 or 5v5.

No download. Start as a guest, no account required.

  • Three-way battles
  • Solo practice
  • Play as a guest
New to MOBAs? Start with practice ↓
ACTUAL GAMEPLAY · PHONE UPRIGHTOne thumb walks. Your dog fights.

YOUR FIRST WIN STARTS HERE

Learn by playing.

Practice solo before taking on other players. On your phone, hold it upright: your first match teaches you the one-thumb game.

  1. Continue as a guest. Try the game without creating an account.
  2. Pick a hero and practice. The tutorial introduces the controls.
  3. Ready for a rivalry? Search for an online match or invite friends.
START PLAYING →

EXPLORE THE LATEST GAME

The battlefield has changed.

More routes to an opening. More decisions that change the match.

The 3D crater city, lit streets, magnetic tracks and combat at the lane crossing

3D TERRAIN · TURBO TRACKS

Get there first. Turn the fight.

Magnetic tracks give you 35% more movement speed. Cross the map to pressure a rival or get home in time to defend your Core.

A lane fight on a phone held upright

RELAYS · ON YOUR LANE

Fight for the relay you can see.

Every 90 seconds a relay opens beside one of the lanes, each lane in turn. Capture it for stronger drone waves and a bonus upgrade card.

Drones and structures in a staged final-assault scene

5 MINUTES · FINAL ASSAULT

Turn pressure into victory.

At five minutes, siege drones and rising structure damage raise the stakes. Winning still means destroying the rival Cores.

LEARN A HERO. FIND YOUR EDGE.

More ways to turn the fight.

A clutch combo. A stolen objective. A build your rivals did not see coming. Every match gives you another way to outplay two opponents.

LEVEL 4 · EVOLUTIONS

Change the way you fight.

At level 4 you evolve one skill. Give Wesley a return jump, split his plasma shots, or widen his fire field: each evolution has a tradeoff, so pick the one that fits this match.

LILO · COMPANION COMBOS

Bring your best friend.

Lilo throws a returning salvage disc and sends her Westie into the fight, shields the pack, jets out of trouble and unleashes Pack Overdrive. You decide where she stands.

JAWS · CHARGED ATTACKS

Plant. Charge. Obliterate.

Plant your feet and Jaws charges Doombeam into a piercing laser. Gravity Anchor slows rivals into the line—but a stun can still cancel the charge.

SHEIK · ROCKET BRAWLER

Hit hard. Stay mobile.

Sheik launches a returning rocket glove and takes to powered flight to close the gap. Walk at a rival and he finds the angle; walk away and he keeps you out of the trap.

RELAYS · WAVES · TOWERS

Make the map work for you.

Capture the relay on your lane to strengthen your drone waves. Your towers raise their own shields when a wave reaches them. Every attack is drawn on the ground first: walk out of it.

BUILDS · MASTERY · GOLD SKINS

Make them remember your hero.

Your dog buys its own gear to answer the match. Earn cosmetic Gold skins through hero mastery on this device, and keep mastering your favorite.

INSIDE THE GAME

One thumb. Everything in view.

Actual captures of a phone held upright. Open an image to inspect the details.

Walk to dodge, stand still to shoot. The marked relay is on your lane, and the dots over your thumb are your skills coming back.
A lane fightWalk to dodge, stand still to shoot. The marked relay is on your lane, and the dots over your thumb are your skills coming back.
Every other level-up offers three upgrade cards, each with a one-word tag. Tap the one you want, or the rarest is taken for you.
Pick an upgradeEvery other level-up offers three upgrade cards, each with a one-word tag. Tap the one you want, or the rarest is taken for you.
Every format plays with one thumb: the 1v1v1, 2v2v2 squads and the 5v5.
5v5, the same wayEvery format plays with one thumb: the 1v1v1, 2v2v2 squads and the 5v5.

THE ROSTER

Meet the heroes.

40 heroes. Open a hero to see their abilities, or search for a playstyle you like.

40 / 40 heroes
WESLEYRANGED · BLAST

the Walking Reactor

Terrier Frenzy — Casting three abilities vents solar heat into a shield and speed burst.

  1. Plasma Charge

    Fires a plasma ball that grows and speeds up as it travels, then explodes on impact.

    Unlocks at level 1 · Base cooldown 5.5s · Energy 25
  2. Plasma Sprint

    Runs 140 faster for 1.8s, leaving a plasma trail along its path for 0.8s. The trail damages each enemy that touches it once and burns them for three ticks.

    Unlocks at level 3 · Base cooldown 10s · Energy 30
  3. Reactor Meltdown

    Marks an area that erupts after 0.45s, dealing 35% more damage in the center and more damage to enemies with low health. Costs some of Wesley's own health.

    Unlocks at level 6 · Base cooldown 42s · Energy 60
BRUTUSMELEE · BRAWLER

the Unaugmented

Mastiff Momentum — Land three direct hits within 3s of each other; the third deals 42% bonus damage.

  1. Hammer Cyclone

    Spins the reactor hammer for 3s, damaging nearby enemies every 0.25s. Keeps moving and resists crowd control while spinning. Basic attacks pause until the spin ends.

    Unlocks at level 1 · Base cooldown 11s · Energy 28
  2. Stampede

    Breaks into a braced run for 2.2s: moves 150 faster and takes 30% less damage. The first enemy it runs into takes damage, is knocked back and stunned for 0.4s.

    Unlocks at level 3 · Base cooldown 9s · Energy 30
  3. Combat Overdrive

    Gains 50% damage and faster attacks for 9s.

    Unlocks at level 6 · Base cooldown 40s · Energy 60
SCRAPMELEE · HAMMER

the Drone Liberator

Scrap Gyro — A gyro circles you. It joins whatever your hits strike, for 20% of your attack damage at your attack speed.

  1. Thunder Hammer

    Swings the hammer in a wide arc, damaging and stunning enemies within 150 units for 0.7s. A stun that lands throws a thunder gyro onto the target that spins for 2s, damaging enemies inside.

    Unlocks at level 1 · Base cooldown 8s · Energy 20
  2. Blast Gyro

    Drops a gyro and gains 70 movement speed for 2s. After 2s the gyro explodes, damaging and pushing enemies within 130 units.

    Unlocks at level 3 · Base cooldown 11s · Energy 22
  3. Scrapyard Drop

    Drops a wrecked car up to 380 units away and runs 160 faster for 3s. It lands 1.15s later: enemies within 170 units take heavy damage, are stunned for 1.2s and dragged to the feet of Scrap, ready for Blast Gyro and Thunder Hammer.

    Unlocks at level 6 · Base cooldown 30s · Energy 51
SNOWRANGED · CONTROL

the Frost Staff

Frostbite — Three direct hits on an enemy dog within 3s briefly root them for 0.75s.

  1. Ice Lance

    Sends ice down a straight line, slowing and marking enemies, up to three marks for Shatter.

    Unlocks at level 1 · Base cooldown 5.5s · Energy 30
  2. Frozen Ground

    Freezes an area for 6s, damaging and heavily slowing enemies inside. Arms after 0.4s.

    Unlocks at level 3 · Base cooldown 14s · Energy 38
  3. Shatter

    Marks an area that shatters after 0.4s, stunning and slowing enemies, dealing 35% more damage in the center and consuming ice marks for bonus damage.

    Unlocks at level 6 · Base cooldown 42s · Energy 81
PICKLESRANGED · FINISHER

the Archive Hunter

Locked Scent — Land three direct hits on the same target within 3s of each other for 42% bonus damage on the third. Switching targets resets the chain.

  1. Firing Line

    Fires in a narrow cone and marks enemy dogs for 6s, up to three marks.

    Unlocks at level 1 · Base cooldown 6.5s · Energy 25
  2. Zoomies

    Bolts for 1.6s, moving 170 faster, and leaves a sticky puddle where it started that slows enemies inside for 3s.

    Unlocks at level 3 · Base cooldown 11s · Energy 30
  3. Checkmate Rail

    Fires a piercing rail beam after a visible 0.5s windup. Deals more damage to low-health enemies and consumes marks for bonus damage. A stun or silence interrupts it.

    Unlocks at level 6 · Base cooldown 34s · Energy 60
LOAFRANGED · NANODRONE DUELIST

the Rescue Signal

Low Profile — Each paid cast restores your shield to at least 18 plus 4 per dog level. This does not stack or reduce a stronger shield.

  1. Nanodrone Spiral

    Fires eight nanodrones in a spiral sweep across a 63° arc.

    Unlocks at level 1 · Base cooldown 5s · Energy 22
  2. Signal Swap

    Casts a rescue orb that flies 560 units, straight through enemies, and swaps places with the first ally it touches: it pulls a hurt teammate out of a fight, or escapes to one of Loaf's drones.

    Unlocks at level 3 · Base cooldown 16s · Energy 26
  3. Nanodrone Requiem

    Channels in place for 0.7s, then releases 18 nanodrones in every direction. Each one pierces, damages and slows enemies for 1.5s, then flies back and hits again on the way. Walking, a stun or silence cancels it.

    Unlocks at level 6 · Base cooldown 50s · Energy 72
VOLTRANGED · CHAIN

the Grid Breaker

Static Coat — A direct hit arcs 32% damage to another nearby enemy, at most once every 2.5s.

  1. Chain Lightning

    Throws a lightning bolt that bounces between up to 7 enemies, stunning each one: 0.55s on dogs, 1s on everything else. Every bounce deals 15% less damage and never hits the same enemy twice.

    Unlocks at level 1 · Base cooldown 6.5s · Energy 32
  2. Live Wire

    Runs 150 faster for 1.8s, leaving a live wire along its path for 1.2s. The first time an enemy crosses it, it takes damage and is stunned for 0.5s.

    Unlocks at level 3 · Base cooldown 15s · Energy 32
  3. Overcharge

    Supercharges for 8s: attacks 160% faster, deals 25% more attack damage and moves 40 faster. Each basic hit arcs to 2 nearby enemies for half its damage.

    Unlocks at level 6 · Base cooldown 56s · Energy 101
SARGEMELEE · TANK HUNTER

the Crater Predator

Taste for the Hunt — Direct hits restore 7% of hull damage dealt. Shields, blocks and excess damage do not heal.

  1. Hull Bite

    Bites enemies in a cone for bonus damage equal to 6% of their maximum health.

    Unlocks at level 1 · Base cooldown 6.5s · Energy 19
  2. Claw Rake

    Crouches, then rakes its claws down a line in front: 180 units from a standing start, up to 360 after a 1.1s crouch. Enemies hit are slowed and take damage, up to 60% more at full crouch.

    Unlocks at level 3 · Base cooldown 11s · Energy 20
  3. Devour

    Bites in a forward cone for 12% of the target's maximum health as bonus damage, and executes enemies at 15% health or less.

    Unlocks at level 6 · Base cooldown 42s · Energy 51
PRISMRANGED · TELEGRAPHED

the Escaped Simulation

Herding Step — Each paid cast grants 38 movement speed for 1.2s. Free return casts do not refresh it.

  1. Hologram

    Summons a copy that fights for 7s. The duplication tear damages enemies in a cone in front.

    Unlocks at level 1 · Base cooldown 14s · Energy 32
  2. Rift

    Opens a pink rift up to 300 units away, or on the Hologram while one stands. It bursts after 0.85s, damaging enemies inside.

    Unlocks at level 3 · Base cooldown 8s · Energy 30
  3. Imminent Collapse

    Marks an area that explodes after 1.15s. While the Hologram stands, the Hologram explodes instead, after 0.55s.

    Unlocks at level 6 · Base cooldown 46s · Energy 88
CARAMELMELEE · KNOCKBACK

the Foundation Rig

Street Rhythm — Every third hit lands with ram-force bonus damage.

  1. Exo-arm Slam

    Sends a widening shockwave forward that damages and pushes enemies away.

    Unlocks at level 1 · Base cooldown 7s · Energy 25
  2. Demolition Clamp

    Fires a clamp that pulls the first enemy dog it hits to Caramel.

    Unlocks at level 3 · Base cooldown 10s · Energy 30
  3. Demolition Blast

    Marks an area that blasts enemies away after 0.4s, dealing 35% more damage in the center. Executes enemies at 15% health or less.

    Unlocks at level 6 · Base cooldown 44s · Energy 60
BELARANGED · RANGED SUMMON

the Crater Handler

Pack Signal — Your direct hits deal 38% bonus damage when your living summon is within 180 units of the target, at most once every 2.5s.

  1. Arcing Dart

    Lobs a dart that lands 0.4s later and bursts.

    Unlocks at level 1 · Base cooldown 5s · Energy 22
  2. Marked Territory

    Creates a field that damages and slows enemies inside. Arms after 0.4s.

    Unlocks at level 3 · Base cooldown 15s · Energy 31
  3. Call Companion

    Calls down Bela's experiment: after 0.6s it crashes onto the marked spot, damaging and stunning enemies there for 1.2s. The huge creature's swings hit an area, every third swing pounds the ground and slows, and it bursts when killed. It fights for 30s.

    Unlocks at level 6 · Base cooldown 70s · Energy 66
TONHOMELEE · TREMOR

the Deep Driller

Bulldog Grip — Repeated hits lock targets in place briefly.

  1. Fissure

    Strikes along a 280-unit line and stuns enemies hit.

    Unlocks at level 1 · Base cooldown 6.5s · Energy 19
  2. Fault Line

    Creates a field that repeatedly damages and slows enemies inside. Arms after 0.4s.

    Unlocks at level 3 · Base cooldown 12s · Energy 17
  3. Total Rupture

    Marks a large area that ruptures after 0.4s, stunning enemies inside for 1.4s and dealing 35% more damage in the center.

    Unlocks at level 6 · Base cooldown 50s · Energy 60
SHADEMELEE · AMBUSH

the Stealth Infiltrator

Silent Stalk — Landing Grapnel Yank primes your next direct hit for 38% bonus damage for 2.5s. Other abilities do not prime it.

  1. Laser Cut

    Slashes a short cone in front.

    Unlocks at level 1 · Base cooldown 5.5s · Energy 25
  2. Grapnel Yank

    Fires a line 520 units. It latches onto the first enemy dog hit, stuns them for 0.2s and pulls them to Shade. Primes Erased Ambush.

    Unlocks at level 3 · Base cooldown 8s · Energy 30
  3. Silent Killing Blow

    Fires a projectile that deals more damage to low-health enemies.

    Unlocks at level 6 · Base cooldown 36s · Energy 60
HOT DOGRANGED · PSYCHIC TRAP

the Network Listener

Sniffed Out — Spell impacts siphon enemy energy.

  1. Psychic Trap

    Places a hidden 144-unit trap. It roots dogs for 0.9s, slows for 2.6s and adds a mark lasting 6s. Psionic Lance consumes the marks for 18% bonus damage each, up to three.

    Unlocks at level 1 · Base cooldown 9s · Energy 32
  2. Distortion Field

    Creates a field that damages and slows enemies inside for 3s. Arms after 0.4s.

    Unlocks at level 3 · Base cooldown 13s · Energy 35
  3. Psionic Lance

    Fires a piercing psionic beam in a straight line. Consumes the marks on each dog hit for 18% bonus damage per mark, up to three. Enemies can dodge it.

    Unlocks at level 6 · Base cooldown 40s · Energy 88
CHICARANGED · AREA FREEZE

the Stopped Clock

Thick Fringe — A hull hit exceeding 6% of maximum hull grants a shield after impact, at most once every 9s.

  1. Frozen Point

    Marks an area that bursts after 0.6s and stuns enemies caught inside.

    Unlocks at level 1 · Base cooldown 7s · Energy 19
  2. Time Dilation

    Creates a field that repeatedly damages and slows enemies inside. Arms after 0.4s.

    Unlocks at level 3 · Base cooldown 10s · Energy 17
  3. Total Stop

    Marks a 190-unit area that stops time after 0.4s, stunning enemies inside for 2.6s. Control immunity prevents the stun.

    Unlocks at level 6 · Base cooldown 62s · Energy 64
ORIONRANGED · LASER / MISSILE

the Rescue Gunship

Spotted — Every third hit locks a target for an amplified laser strike.

  1. Twin Laser Sweep

    Fires two piercing lasers in a narrow split.

    Unlocks at level 1 · Base cooldown 5s · Energy 25
  2. Thruster Warhead

    Launches a missile in a straight line that accelerates and explodes on impact, stunning enemy dogs in the blast: 0.4s up close, up to 1.5s at the end of its flight. Orion can detonate it early mid-flight.

    Unlocks at level 3 · Base cooldown 12s · Energy 30
  3. Rocket Salvo

    Fires six missiles in a forward spread. A missile that passes within 110 units of a target curves into it. Each explodes in a small area.

    Unlocks at level 6 · Base cooldown 48s · Energy 60
LILORANGED · COMPANION

the Rescue Pack

Best Friends — Your Westie assists only your latest direct-hit target for 3s and returns 12s after defeat. Quick Nip adds a small bite and brief slow every 6s. Loyal Guard grants a small shield below 60% health every 12s during combat. Direct hits gain 38% damage near your dog, once every 2.5s.

  1. Salvage Fetch

    Throws a salvage disc 630 units and catches its return. Both passes damage and slow enemies. Each hit sends the Westie pouncing on the target for 12 + 2 per level bonus damage.

    Unlocks at level 1 · Base cooldown 8s · Energy 20
  2. Rescue Harness

    Shields and heals Lilo, then calls the Westie back to Lilo's side, shields it and cancels its chase.

    Unlocks at level 3 · Base cooldown 12s · Energy 22
  3. Pack Overdrive

    For 5s, gains 50% damage and faster attacks. Revives the Westie if it was defeated and empowers its attacks: 25% more base damage and a 0.95s attack interval.

    Unlocks at level 6 · Base cooldown 50s · Energy 51
JAWSRANGED · CHARGE LASER

the Dreadnought

Thick Hide — A hull hit exceeding 6% of maximum hull grants a shield after impact, at most once every 9s.

  1. Doombeam

    Charges for up to 1.3s, planted in place, then fires a pink piercing laser: up to 2x damage, 760 range and 72 width. A stun or silence cancels the charge.

    Unlocks at level 1 · Base cooldown 8s · Energy 38
  2. Tractor Anchor

    Creates a gravity field that damages and slows enemies, lining them up for Doombeam. Arms after 0.4s.

    Unlocks at level 3 · Base cooldown 13s · Energy 35
  3. Extinction Core

    Marks an area for a massive pink reactor explosion after 0.9s.

    Unlocks at level 6 · Base cooldown 48s · Energy 88
SHEIKMELEE · MANA MOBILITY

the Rocket Colossus

Sucker Punch — Casting primes your next basic attack for 38% bonus damage for 2.5s. Does not stack.

  1. Rocket Knuckle

    Fires the detached rocket glove 530 units forward, piercing enemies and slowing dogs. It returns along its path, hitting each enemy once more.

    Unlocks at level 1 · Base cooldown 7s · Energy 30
  2. Capacitor Vent

    Gains a shield and vents a cone of reactor fire forward, damaging and slowing enemies. Recovers 18 mana per enemy dog hit, up to 36, to fuel Rocket Boots. Drones do not recharge it.

    Unlocks at level 3 · Base cooldown 11s · Energy 32
  3. Rocket Boots

    Lights the rocket boots for up to 4s: moves 200 faster, and every enemy it runs through takes damage and is slowed. Burns 5 mana per 100 units run and stops when the mana runs out.

    Unlocks at level 6 · Base cooldown 14s · Energy 30
BUNSENRANGED · SENTRIES

the Field Scientist

Told You So — Sentries shoot the enemy dog Bunsen is burning first, and deal 25% more to one with 3 or more burn stacks.

  1. Sentry

    Plants a hovering sentry up to 300 units away. For 25s it shoots darts in a straight line at the nearest enemy within 360 units. Up to two stand at once; a third replaces the oldest. Two charges.

    Unlocks at level 1 · Base cooldown 10s · Energy 30
  2. Fuel Spill

    Spills a fuel slick for 5s that slows enemies inside. When Bunsen's flame touches it, the slick ignites: a burst hits everyone inside, then it burns for 2s.

    Unlocks at level 3 · Base cooldown 12s · Energy 32
  3. Hornet's Nest

    Both sentries turn furious for 7s: they fire twice as fast and every dart explodes in a small area. If fewer than two stand, furious ones are thrown in until two do.

    Unlocks at level 6 · Base cooldown 55s · Energy 95
ANCHORMELEE · TANK

the Dock Guardian

Workwear — A health hit exceeding 6% of maximum health grants a shield after impact, at most once every 9s.

  1. Anchor Sweep

    Swing the salvage anchor in a cone after a short warning, damaging and slowing enemies.

    Unlocks at level 1 · Base cooldown 6s · Energy 22
  2. Diving Brace

    Gain a shield and clear movement slows.

    Unlocks at level 3 · Base cooldown 11s · Energy 25
  3. Harbor Quake

    Mark a dock-sized area. After the warning, the anchor slam damages, stuns and pushes enemies away.

    Unlocks at level 6 · Base cooldown 38s · Energy 55
GRANITEMELEE · TANK

the Concrete Rescuer

Workwear — A health hit exceeding 6% of maximum health grants a shield after impact, at most once every 9s.

  1. Rubble Shot

    Throw a chunk of rubble in a straight line, damaging and slowing the first enemy hit.

    Unlocks at level 1 · Base cooldown 6s · Energy 22
  2. Rescue Wall

    Shield yourself and allied dogs within 170 units.

    Unlocks at level 3 · Base cooldown 11s · Energy 25
  3. Concrete Collapse

    Aim a concrete collapse up to 330 units away. It bursts after a visible warning, damaging and stunning enemies inside.

    Unlocks at level 6 · Base cooldown 38s · Energy 55
RIVETMELEE · FIGHTER

the Railbreaker

Three-Step — The third direct hit within 3s deals 42% bonus damage.

  1. Rail Splitter

    Aim a rail shockwave down a 440-unit line. A 0.4s warning gives enemies time to dodge its damage and stun.

    Unlocks at level 1 · Base cooldown 6s · Energy 22
  2. Hammer Lift

    Brace behind a small shield and swing a delayed hammer cone to push enemies back.

    Unlocks at level 3 · Base cooldown 11s · Energy 25
  3. Rail Yard Collapse

    Mark an area that collapses after the warning, damaging and stunning enemies caught inside.

    Unlocks at level 6 · Base cooldown 38s · Energy 55
BRISTLEMELEE · FIGHTER

the Brushback Brawler

Second Wind — Direct hits restore 7% of health damage dealt. Shields, blocks and excess damage do not heal.

  1. Brush Fan

    Fire five short piercing bristles in an aimed fan.

    Unlocks at level 1 · Base cooldown 6s · Energy 22
  2. Bristled Vest

    Reflect 22% of incoming damage for 3.5s.

    Unlocks at level 3 · Base cooldown 11s · Energy 25
  3. Street Stamina

    For 6s, gain 25 movement speed, 50% faster attacks and 20% attack damage.

    Unlocks at level 6 · Base cooldown 42s · Energy 55
SABLEMELEE · ASSASSIN

the Alley Cutter

Soft Footfall — A movement skill primes your next direct hit for 38% bonus damage for 2.5s.

  1. Courier Knife

    Throw a fast knife at the first enemy in its path, dealing damage and briefly slowing them.

    Unlocks at level 1 · Base cooldown 6s · Energy 22
  2. Silk Sprint

    Gain 130 movement speed for 1.2s. Steer by walking; enemies you cross take damage and a brief slow. Primes your passive.

    Unlocks at level 3 · Base cooldown 11s · Energy 25
  3. Crosscut

    Warn a narrow cone, then cross your knives through it. Deals bonus damage to low-health enemies.

    Unlocks at level 6 · Base cooldown 38s · Energy 55
DRIFTMELEE · FIGHTER

the Wind Courier

Light Paws — Each paid cast grants 38 movement speed for 1.2s.

  1. Gust Thrust

    Thrust a piercing gust along a straight line.

    Unlocks at level 1 · Base cooldown 6s · Energy 22
  2. Slipstream Cut

    Gain 115 movement speed for 1.2s. Steer by walking and cut each enemy you cross once.

    Unlocks at level 3 · Base cooldown 11s · Energy 25
  3. Crosswind

    Warn a wide cone, then release a wind-blade sweep that damages and pushes enemies away.

    Unlocks at level 6 · Base cooldown 38s · Energy 55
MARROWMELEE · FIGHTER

the Salvage Swordsdog

Three-Step — The third direct hit within 3s deals 42% bonus damage.

  1. Cleaver Arc

    Swing the salvage cleaver through a warned cone in front of you.

    Unlocks at level 1 · Base cooldown 6s · Energy 22
  2. Scrap Cyclone

    Spin your sword for 1.6s, damaging nearby enemies every 0.4s and gaining control immunity. Basic attacks pause during the spin.

    Unlocks at level 3 · Base cooldown 11s · Energy 25
  3. Blade Marathon

    For 5s, gain 35 movement speed, 75% faster attacks and 25% attack damage.

    Unlocks at level 6 · Base cooldown 42s · Energy 55
COMETRANGED · MARKSMAN

the Pulse Runner

Light Paws — Each paid cast grants 38 movement speed for 1.2s.

  1. Pulse Bolt

    Fire a narrow pulse bolt at the first enemy in its path.

    Unlocks at level 1 · Base cooldown 6s · Energy 22
  2. Rooftop Run

    Gain 145 movement speed and 15% damage reduction for 1.2s. You steer the run by walking.

    Unlocks at level 3 · Base cooldown 11s · Energy 25
  3. Skyline Pulse

    Fire a wide piercing pulse along your aim. Every enemy can dodge its travel.

    Unlocks at level 6 · Base cooldown 38s · Energy 55
DOMINORANGED · MARKSMAN

the Rocket Skater

Scrap Pockets — Knockouts recover a small shield, capped at 40 plus 10 per dog level.

  1. Striped Rocket

    Launch a rocket that explodes in a small area on impact.

    Unlocks at level 1 · Base cooldown 6s · Energy 22
  2. Clamp Mine

    Place a clamp mine that damages, roots and slows the enemy who triggers it. Keep at most two mines.

    Unlocks at level 3 · Base cooldown 11s · Energy 25
  3. Festival Rocket

    Launch a large, dodgeable rocket that bursts on impact and deals bonus damage to low-health enemies.

    Unlocks at level 6 · Base cooldown 38s · Energy 55
QUILLRANGED · MARKSMAN

the Rooftop Archer

High Ground — Direct hits beyond 180 units deal 18% bonus damage.

  1. Feather Arrow

    Fire an arrow that marks the first enemy dog hit, up to three marks.

    Unlocks at level 1 · Base cooldown 6s · Energy 22
  2. Tailwind

    Gain 65 movement speed for 2.5s to reposition.

    Unlocks at level 3 · Base cooldown 11s · Energy 25
  3. Long Draw

    Fire a piercing arrow. Consume each target's marks for 18% bonus damage per mark.

    Unlocks at level 6 · Base cooldown 38s · Energy 55
FABLERANGED · MAGE

the Hologram Storyteller

Second Wind — Direct hits restore 7% of health damage dealt. Shields, blocks and excess damage do not heal.

  1. Memory Bead

    Send a hologram bead out and back, damaging enemies on both passes.

    Unlocks at level 1 · Base cooldown 6s · Energy 22
  2. Disarming Signal

    Aim a signal at the first enemy in its path, damaging and stunning them for 0.65s.

    Unlocks at level 3 · Base cooldown 11s · Energy 25
  3. Story Rush

    Run with 130 bonus movement speed for 2s, leaving a hologram trail along the path you walk. Enemies crossing it take damage and are slowed once.

    Unlocks at level 6 · Base cooldown 38s · Energy 55
MOSSRANGED · MAGE

the Frost Canister

Cold Coat — Three direct hits on the same enemy dog within 3s root them for 0.75s.

  1. Canister Lance

    Fire a frost canister that damages and slows the first enemy hit.

    Unlocks at level 1 · Base cooldown 6s · Energy 22
  2. Cold Storage

    Place a chilling field that arms after 0.4s, then damages and slows enemies for 3.5s.

    Unlocks at level 3 · Base cooldown 11s · Energy 25
  3. Snowshift

    Aim a 190-unit frost storm, then stand still to channel for 2.4s. Damage starts after a 0.75s warning. Stuns and silence interrupt it.

    Unlocks at level 6 · Base cooldown 38s · Energy 55
CINDERRANGED · MAGE

the Heat Engineer

Hot Coat — Three direct hits on the same enemy dog within 2.4s apply three burn ticks.

  1. Heat Cartridge

    Fire a piercing heat cartridge down a straight line.

    Unlocks at level 1 · Base cooldown 6s · Energy 22
  2. Pressure Vent

    Mark a pressure vent that bursts after the warning, damaging and briefly stunning enemies.

    Unlocks at level 3 · Base cooldown 11s · Energy 25
  3. Foundry Beam

    Warn a 720-unit line for 0.65s, then release a piercing heat beam.

    Unlocks at level 6 · Base cooldown 38s · Energy 55
TEMPORANGED · MAGE

the Clockwork Tinkerer

Perfect Timing — Each paid cast adds a shield of 14 plus 3 per dog level.

  1. Clockwork Pitch

    Send a clockwork orb down your aim; it bursts in a small area on impact.

    Unlocks at level 1 · Base cooldown 6s · Energy 22
  2. Pendulum Patch

    Place a slowing clockwork field that arms after 0.4s and lasts 3.5s.

    Unlocks at level 3 · Base cooldown 11s · Energy 25
  3. Clockwork Implosion

    Mark a clockwork implosion. After the warning, damage enemies inside and pull them toward its center.

    Unlocks at level 6 · Base cooldown 38s · Energy 55
BLOOMRANGED · SUPPORT

the Alley Musician

Encore — Three paid casts within 5s grant a shield and 38 movement speed for 2s.

  1. Plucked Chord

    Play three aimed sonic notes in a narrow fan.

    Unlocks at level 1 · Base cooldown 6s · Energy 22
  2. Kind Refrain

    Heal yourself and allied dogs within 230 units and clear movement slows.

    Unlocks at level 3 · Base cooldown 11s · Energy 25
  3. Street Chorus

    Send a broad, slow sonic wave down your aim, damaging and stunning enemies it touches.

    Unlocks at level 6 · Base cooldown 38s · Energy 55
RIPPLERANGED · SUPPORT

the Canal Medic

Raincoat — Each paid cast restores your shield to at least 18 plus 4 per dog level.

  1. Pressure Bubble

    Mark a pressure bubble that bursts after the warning, damaging and stunning enemies caught inside.

    Unlocks at level 1 · Base cooldown 6s · Energy 22
  2. Life Buoy

    Shield and heal nearby allied dogs, including yourself, and grant 25 movement speed for 1.5s.

    Unlocks at level 3 · Base cooldown 11s · Energy 25
  3. Canal Surge

    Release a slow piercing water pulse. Enemies touched take damage, a brief stun and a 2s slow.

    Unlocks at level 6 · Base cooldown 38s · Energy 55
STITCHRANGED · SUPPORT

the Alley Apothecary

Scent Check — Direct hits on enemy dogs drain 5 resource.

  1. Patch Dart

    Fire a medicine dart that damages and briefly stuns the first enemy hit.

    Unlocks at level 1 · Base cooldown 6s · Energy 22
  2. First Aid Stop

    Place a 4s medicine station that heals allied dogs and repairs allied combat drones inside.

    Unlocks at level 3 · Base cooldown 11s · Energy 25
  3. Needle Watch

    Aim a 210-unit medicine barrage and stand still to channel for 2.5s. Damage starts after a 0.75s warning. Stuns and silence interrupt it.

    Unlocks at level 6 · Base cooldown 38s · Energy 55
GIZMORANGED · MAGE

the Popper Tinkerer

Scrap Pockets — Knockouts recover a small shield, capped at 40 plus 10 per dog level.

  1. Popper Mine

    Place a popper that damages and slows the enemy who steps on it. Keep at most two mines.

    Unlocks at level 1 · Base cooldown 6s · Energy 22
  2. Bouncing Charge

    Toss a charge that bursts after the warning. Gain 35 movement speed for 1.5s to get away.

    Unlocks at level 3 · Base cooldown 11s · Energy 25
  3. Block Party

    Mark a large demolition zone. After the warning, the blast damages and pushes enemies away.

    Unlocks at level 6 · Base cooldown 38s · Energy 55
DUNERANGED · CONTROLLER

the District Electrician

Live Wire — Direct hits arc 32% damage to another enemy within 180 units, at most once every 2.5s.

  1. Amber Circuit

    Fire four amber signal bolts in an aimed fan.

    Unlocks at level 1 · Base cooldown 6s · Energy 22
  2. Cable Snare

    Place a cable trap that damages, roots and slows its victim. Keep at most two traps.

    Unlocks at level 3 · Base cooldown 11s · Energy 25
  3. District Grid

    Lay a 5s electrical grid that arms after 0.4s, damaging and slowing enemies inside.

    Unlocks at level 6 · Base cooldown 38s · Energy 55
SAMBAMELEE · CONTROLLER

the Piston Porter

Three-Step — The third direct hit within 3s deals 42% bonus damage.

  1. Piston Straight

    Warn a 350-unit line, then drive a piston punch down it, damaging and stunning enemies.

    Unlocks at level 1 · Base cooldown 6s · Energy 22
  2. Loading Rush

    Gain 120 movement speed for 1.5s. Steer by walking; the first enemy you run into takes damage and is pushed back.

    Unlocks at level 3 · Base cooldown 11s · Energy 25
  3. Porter Clap

    Warn an aimed area, then clap your piston gloves to damage and silence enemy dogs inside for 1.5s.

    Unlocks at level 6 · Base cooldown 38s · Energy 55

THE MATCH

Defend your base.
Pick your moment.

Wesley, Carl and Valerie sprites rendered by the game
Wesley / Brutus / Valerie
01

Follow your lane

Move with your wave toward the centre. Enemy towers stand between you and their Core.

02

Watch both rivals

A fight can leave a base exposed. Choose when to push, when to contest a relay, and when to go home.

03

Destroy the rival Cores

Protect yours until the rival bases fall: alone in the 1v1v1, with a partner in 2v2v2 squads, or as a team of five in the 5v5.

Before you play

Is it free?

Yes. Play in your browser, with no download. You can start as a guest without creating an account.

Can I practice alone?

Yes. practice mode lets you learn at your own pace with on-screen hints.

What if nobody else is online?

Quick Play searches for other players. If nobody is available, you can practice or search again later.

Westie Game Studios

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