SÃO PAULO, 2187 · FREE BROWSER MOBA · ONE THUMB

ONE THUMB.
NO ATTACK OR SKILL BUTTONS.

A MOBA you play with one thumb.
Your pilot fights; you decide where.

A free three-way MOBA you play with one thumb: defend your Core, destroy the other two, and dodge by walking out of every attack you can see coming. On a phone held upright, or on the keys — 1v1v1, 2v2v2 or 5v5.

No download. Start as a guest, no account required.

  • Three-way battles
  • Solo practice
  • Play as a guest
New to MOBAs? Start with practice ↓
ACTUAL GAMEPLAY · PHONE UPRIGHTOne thumb walks. The pilot fights.

YOUR FIRST WIN STARTS HERE

Learn by playing.

Practice solo before taking on other pilots. On your phone, hold it upright: your first match teaches you the one-thumb game.

  1. Continue as a guest. Try the game without creating an account.
  2. Pick a hero and practice. The tutorial introduces the controls.
  3. Ready for a rivalry? Search for an online match or invite friends.
START PLAYING →

EXPLORE THE LATEST GAME

The battlefield has changed.

More routes to an opening. More decisions that change the match.

The 3D crater city, lit streets, magnetic tracks and combat at the lane crossing

3D TERRAIN · TURBO TRACKS

Get there first. Turn the fight.

Magnetic tracks give you 35% more movement speed. Cross the map to pressure a rival or get home in time to defend your Core.

A lane fight on a phone held upright

RELAYS · ON YOUR LANE

Fight for the relay you can see.

Every 90 seconds a relay opens beside one of the lanes, each lane in turn. Capture it for stronger drone waves and a bonus upgrade card.

Drones and structures in a staged final-assault scene

5 MINUTES · FINAL ASSAULT

Turn pressure into victory.

At five minutes, siege drones and rising structure damage raise the stakes. Winning still means destroying the rival Cores.

LEARN A HERO. FIND YOUR EDGE.

More ways to turn the fight.

A clutch combo. A stolen objective. A build your rivals did not see coming. Every match gives you another way to outplay two opponents.

LEVEL 4 · EVOLUTIONS

Change the way you fight.

At level 4 you evolve one skill. Give Wesley a return jump, split his plasma shots, or widen his fire field: each evolution has a tradeoff, so pick the one that fits this match.

LILO · COMPANION COMBOS

Bring your best friend.

Lilo throws a returning salvage disc and sends her Westie into the fight, shields the pack, jets out of trouble and unleashes Pack Overdrive. You decide where she stands.

JAWS · CHARGED ATTACKS

Plant. Charge. Obliterate.

Plant your feet and Jaws charges Doombeam into a piercing laser. Gravity Anchor slows rivals into the line—but a stun can still cancel the charge.

SHEIK · ROCKET BRAWLER

Hit hard. Stay mobile.

Sheik launches a returning rocket glove and takes to powered flight to close the gap. Walk at a rival and he finds the angle; walk away and he keeps you out of the trap.

RELAYS · WAVES · TOWERS

Make the map work for you.

Capture the relay on your lane to strengthen your drone waves. Your towers raise their own shields when a wave reaches them. Every attack is drawn on the ground first: walk out of it.

BUILDS · MASTERY · GOLD SKINS

Make them remember your hero.

Your pilot buys its own gear to answer the match. Earn cosmetic Gold skins through hero mastery on this device, and keep mastering your favorite.

INSIDE THE GAME

One thumb. Everything in view.

Actual captures of a phone held upright. Open an image to inspect the details.

Walk to dodge, stand still to shoot. The marked relay is on your lane, and the dots over your thumb are your skills coming back.
A lane fightWalk to dodge, stand still to shoot. The marked relay is on your lane, and the dots over your thumb are your skills coming back.
Every other level-up offers three upgrade cards, each with a one-word tag. Tap the one you want, or the rarest is taken for you.
Pick an upgradeEvery other level-up offers three upgrade cards, each with a one-word tag. Tap the one you want, or the rarest is taken for you.
Every format plays with one thumb: the 1v1v1, 2v2v2 squads and the 5v5.
5v5, the same wayEvery format plays with one thumb: the 1v1v1, 2v2v2 squads and the 5v5.

THE ROSTER

Meet the heroes.

19 heroes. Open a hero to see their abilities, or search for a playstyle you like.

19 / 19 heroes
WESLEYRANGED · BLAST

the Walking Reactor

Terrier Frenzy — Casting three abilities vents solar heat into a shield and speed burst.

  1. Plasma Charge

    Fires a plasma ball that grows and speeds up as it travels, then explodes on impact.

    Unlocks at level 1 · Base cooldown 5.5s · Energy 25
  2. Reactor Jump

    Teleports up to 250 units, leaving a plasma trail for 0.8s. The trail damages each enemy that touches it once and burns them for three ticks. One charge.

    Unlocks at level 2 · Base cooldown 10s · Energy 30
  3. Reactor Meltdown

    Marks an area that erupts after 0.45s, dealing 35% more damage in the center and more damage to enemies with low health. Costs some of Wesley's own health.

    Unlocks at level 6 · Base cooldown 42s · Energy 60
BRUTUSMELEE · BRAWLER

the Unaugmented

Mastiff Momentum — Land three direct hits within 3s of each other; the third deals 42% bonus damage.

  1. Hammer Cyclone

    Spins the reactor hammer for 3s, damaging nearby enemies every 0.25s. Keeps moving and resists crowd control while spinning. Basic attacks pause until the spin ends.

    Unlocks at level 1 · Base cooldown 11s · Energy 28
  2. Armored Charge

    Charges 210 units over 0.3s, damaging enemies in the way. Takes no damage during the charge.

    Unlocks at level 2 · Base cooldown 9s · Energy 30
  3. Combat Overdrive

    Gains 50% damage and faster attacks for 9s.

    Unlocks at level 6 · Base cooldown 40s · Energy 60
SCRAPMELEE · HAMMER

the Drone Liberator

Scrap Gyro — A gyro circles you. It joins whatever your hits strike, for 20% of your attack damage at your attack speed.

  1. Thunder Hammer

    Swings the hammer in a wide arc, damaging and stunning enemies within 150 units for 0.7s. A stun that lands throws a thunder gyro onto the target that spins for 2s, damaging enemies inside.

    Unlocks at level 1 · Base cooldown 8s · Energy 20
  2. Blast Gyro

    Drops a gyro and gains 70 movement speed for 2s. After 2s the gyro explodes, damaging and pushing enemies within 130 units.

    Unlocks at level 2 · Base cooldown 11s · Energy 22
  3. Scrapyard Leap

    Leaps up to 380 units, over walls, and lands as a slam 0.35s later: enemies within 170 units take heavy damage, are stunned for 1.2s and pulled in, ready for Blast Gyro and Thunder Hammer.

    Unlocks at level 6 · Base cooldown 40s · Energy 51
SNOWRANGED · CONTROL

the Frost Staff

Frostbite — Three direct hits on an enemy dog within 3s briefly root them for 0.75s.

  1. Ice Lance

    Sends ice down a straight line, slowing and marking enemies, up to three marks for Shatter.

    Unlocks at level 1 · Base cooldown 5.5s · Energy 30
  2. Frozen Ground

    Freezes an area for 6s, damaging and heavily slowing enemies inside. Arms after 0.4s.

    Unlocks at level 2 · Base cooldown 14s · Energy 38
  3. Shatter

    Marks an area that shatters after 0.4s, stunning and slowing enemies, dealing 35% more damage in the center and consuming ice marks for bonus damage.

    Unlocks at level 6 · Base cooldown 42s · Energy 81
PICKLESRANGED · FINISHER

the Archive Hunter

Locked Scent — Land three direct hits on the same target within 3s of each other for 42% bonus damage on the third. Switching targets resets the chain.

  1. Firing Line

    Fires in a narrow cone and marks enemy dogs for 6s, up to three marks.

    Unlocks at level 1 · Base cooldown 6.5s · Energy 25
  2. Tactical Retreat

    Teleports a long way, out of trouble. One charge.

    Unlocks at level 2 · Base cooldown 11s · Energy 30
  3. Checkmate Rail

    Fires a piercing rail beam after a visible 0.5s windup. Deals more damage to low-health enemies and consumes marks for bonus damage. A stun or silence interrupts it.

    Unlocks at level 6 · Base cooldown 34s · Energy 60
LOAFRANGED · NANODRONE DUELIST

the Rescue Signal

Low Profile — Each paid cast restores your shield to at least 18 plus 4 per dog level. This does not stack or reduce a stronger shield.

  1. Nanodrone Spiral

    Fires eight nanodrones in a spiral sweep across a 63° arc.

    Unlocks at level 1 · Base cooldown 5s · Energy 22
  2. Signal Swap

    Casts a rescue orb that flies 560 units, straight through enemies, and swaps places with the first ally it touches: it pulls a hurt teammate out of a fight, or escapes to one of Loaf's drones.

    Unlocks at level 2 · Base cooldown 16s · Energy 26
  3. Nanodrone Requiem

    Channels in place for 0.7s, then releases 18 nanodrones in every direction. Each one pierces, damages and slows enemies for 1.5s, then flies back and hits again on the way. Walking, a stun or silence cancels it.

    Unlocks at level 6 · Base cooldown 50s · Energy 72
VOLTRANGED · CHAIN

the Grid Breaker

Static Coat — A direct hit arcs 32% damage to another nearby enemy, at most once every 2.5s.

  1. Chain Lightning

    Throws a lightning bolt that bounces between up to 7 enemies, stunning each one: 0.55s on dogs, 1s on everything else. Every bounce deals 15% less damage and never hits the same enemy twice.

    Unlocks at level 1 · Base cooldown 6.5s · Energy 32
  2. Electric Jump

    Teleports a long way and can jump back for free during the cooldown.

    Unlocks at level 2 · Base cooldown 15s · Energy 32
  3. Overcharge

    Supercharges for 8s: attacks 160% faster, deals 25% more attack damage and moves 40 faster. Each basic hit arcs to 2 nearby enemies for half its damage.

    Unlocks at level 6 · Base cooldown 56s · Energy 101
SARGEMELEE · TANK HUNTER

the Crater Predator

Taste for the Hunt — Direct hits restore 7% of hull damage dealt. Shields, blocks and excess damage do not heal.

  1. Hull Bite

    Bites enemies in a cone for bonus damage equal to 6% of their maximum health.

    Unlocks at level 1 · Base cooldown 6.5s · Energy 19
  2. Pounce

    Crouches, then leaps: 180 units from a standing start, up to 470 after a 1.1s crouch. Enemies crossed take damage, up to 60% more at full charge, and are slowed.

    Unlocks at level 2 · Base cooldown 11s · Energy 20
  3. Devour

    Bites in a forward cone for 12% of the target's maximum health as bonus damage, and executes enemies at 15% health or less.

    Unlocks at level 6 · Base cooldown 42s · Energy 51
PRISMRANGED · TELEGRAPHED

the Escaped Simulation

Herding Step — Each paid cast grants 38 movement speed for 1.2s. Free return casts do not refresh it.

  1. Hologram

    Summons a copy that fights for 7s. The duplication tear damages enemies in a cone in front.

    Unlocks at level 1 · Base cooldown 14s · Energy 32
  2. Time Fold

    Teleports up to 160 units, or straight to the Hologram while one stands. A pink rift bursts where Prism lands a moment later. Can jump back for free during the cooldown.

    Unlocks at level 2 · Base cooldown 8s · Energy 30
  3. Imminent Collapse

    Marks an area that explodes after 1.15s. While the Hologram stands, the Hologram explodes instead, after 0.55s.

    Unlocks at level 6 · Base cooldown 46s · Energy 88
CARAMELMELEE · KNOCKBACK

the Foundation Rig

Street Rhythm — Every third hit lands with ram-force bonus damage.

  1. Exo-arm Slam

    Sends a widening shockwave forward that damages and pushes enemies away.

    Unlocks at level 1 · Base cooldown 7s · Energy 25
  2. Demolition Clamp

    Fires a clamp that pulls the first enemy dog it hits to Caramel.

    Unlocks at level 2 · Base cooldown 10s · Energy 30
  3. Demolition Blast

    Marks an area that blasts enemies away after 0.4s, dealing 35% more damage in the center. Executes enemies at 15% health or less.

    Unlocks at level 6 · Base cooldown 44s · Energy 60
BELARANGED · RANGED SUMMON

the Crater Handler

Pack Signal — Your direct hits deal 38% bonus damage when your living summon is within 180 units of the target, at most once every 2.5s.

  1. Arcing Dart

    Lobs a dart that lands 0.4s later and bursts.

    Unlocks at level 1 · Base cooldown 5s · Energy 22
  2. Marked Territory

    Creates a field that damages and slows enemies inside. Arms after 0.4s.

    Unlocks at level 2 · Base cooldown 15s · Energy 31
  3. Call Companion

    Calls down Bela's experiment: after 0.6s it crashes onto the marked spot, damaging and stunning enemies there for 1.2s. The huge creature's swings hit an area, every third swing pounds the ground and slows, and it bursts when killed. It fights for 30s.

    Unlocks at level 6 · Base cooldown 70s · Energy 66
TONHOMELEE · TREMOR

the Deep Driller

Bulldog Grip — Repeated hits lock targets in place briefly.

  1. Fissure

    Strikes along a 280-unit line and stuns enemies hit.

    Unlocks at level 1 · Base cooldown 6.5s · Energy 19
  2. Fault Line

    Creates a field that repeatedly damages and slows enemies inside. Arms after 0.4s.

    Unlocks at level 2 · Base cooldown 12s · Energy 17
  3. Total Rupture

    Marks a large area that ruptures after 0.4s, stunning enemies inside for 1.4s and dealing 35% more damage in the center.

    Unlocks at level 6 · Base cooldown 50s · Energy 60
SHADEMELEE · AMBUSH

the Stealth Infiltrator

Silent Stalk — Reaching an enemy with Grapnel Rush primes your next direct hit for 38% bonus damage for 2.5s. Other abilities do not prime it.

  1. Laser Cut

    Slashes a short cone in front.

    Unlocks at level 1 · Base cooldown 5.5s · Energy 25
  2. Grapnel Rush

    Fires a line 520 units. It latches onto the first enemy dog hit, stuns them for 0.35s and pulls Shade to them. Primes Erased Ambush.

    Unlocks at level 2 · Base cooldown 8s · Energy 30
  3. Silent Killing Blow

    Fires a projectile that deals more damage to low-health enemies.

    Unlocks at level 6 · Base cooldown 36s · Energy 60
HOT DOGRANGED · PSYCHIC TRAP

the Network Listener

Sniffed Out — Spell impacts siphon enemy energy.

  1. Psychic Trap

    Places a hidden 144-unit trap. It roots dogs for 0.9s, slows for 2.6s and adds a mark lasting 6s. Psionic Lance consumes the marks for 18% bonus damage each, up to three.

    Unlocks at level 1 · Base cooldown 9s · Energy 32
  2. Distortion Field

    Creates a field that damages and slows enemies inside for 3s. Arms after 0.4s.

    Unlocks at level 2 · Base cooldown 13s · Energy 35
  3. Psionic Lance

    Fires a piercing psionic beam in a straight line. Consumes the marks on each dog hit for 18% bonus damage per mark, up to three. Enemies can dodge it.

    Unlocks at level 6 · Base cooldown 40s · Energy 88
CHICARANGED · AREA FREEZE

the Stopped Clock

Thick Fringe — A hull hit exceeding 6% of maximum hull grants a shield after impact, at most once every 9s.

  1. Frozen Point

    Marks an area that bursts after 0.6s and stuns enemies caught inside.

    Unlocks at level 1 · Base cooldown 7s · Energy 19
  2. Time Dilation

    Creates a field that repeatedly damages and slows enemies inside. Arms after 0.4s.

    Unlocks at level 2 · Base cooldown 10s · Energy 17
  3. Total Stop

    Marks a 190-unit area that stops time after 0.4s, stunning enemies inside for 2.6s. Control immunity prevents the stun.

    Unlocks at level 6 · Base cooldown 62s · Energy 64
ORIONRANGED · LASER / MISSILE

the Rescue Gunship

Spotted — Every third hit locks a target for an amplified laser strike.

  1. Twin Laser Sweep

    Fires two piercing lasers in a narrow split.

    Unlocks at level 1 · Base cooldown 5s · Energy 25
  2. Thruster Warhead

    Launches a missile in a straight line that accelerates and explodes on impact, stunning enemy dogs in the blast: 0.4s up close, up to 1.5s at the end of its flight. Orion can detonate it early mid-flight.

    Unlocks at level 2 · Base cooldown 12s · Energy 30
  3. Rocket Salvo

    Fires six missiles in a forward spread. A missile that passes within 110 units of a target curves into it. Each explodes in a small area.

    Unlocks at level 6 · Base cooldown 48s · Energy 60
LILORANGED · COMPANION

the Rescue Pack

Best Friends — Your Westie assists only your latest direct-hit target for 3s and returns 12s after defeat. Quick Nip adds a small bite and brief slow every 6s. Loyal Guard grants a small shield below 60% health every 12s during combat. Direct hits gain 38% damage near your dog, once every 2.5s.

  1. Salvage Fetch

    Throws a salvage disc 630 units and catches its return. Both passes damage and slow enemies. Each hit sends the Westie pouncing on the target for 12 + 2 per level bonus damage.

    Unlocks at level 1 · Base cooldown 8s · Energy 20
  2. Rescue Harness

    Shields and heals Lilo, then calls the Westie back to Lilo's side, shields it and cancels its chase.

    Unlocks at level 2 · Base cooldown 12s · Energy 22
  3. Pack Overdrive

    For 5s, gains 50% damage and faster attacks. Revives the Westie if it was defeated and empowers its attacks: 25% more base damage and a 0.95s attack interval.

    Unlocks at level 6 · Base cooldown 50s · Energy 51
JAWSRANGED · CHARGE LASER

the Dreadnought

Thick Hide — A hull hit exceeding 6% of maximum hull grants a shield after impact, at most once every 9s.

  1. Doombeam

    Charges for up to 1.3s, planted in place, then fires a pink piercing laser: up to 2x damage, 760 range and 72 width. A stun or silence cancels the charge.

    Unlocks at level 1 · Base cooldown 8s · Energy 38
  2. Tractor Anchor

    Creates a gravity field that damages and slows enemies, lining them up for Doombeam. Arms after 0.4s.

    Unlocks at level 2 · Base cooldown 13s · Energy 35
  3. Extinction Core

    Marks an area for a massive pink reactor explosion after 0.9s.

    Unlocks at level 6 · Base cooldown 48s · Energy 88
SHEIKMELEE · MANA MOBILITY

the Rocket Colossus

Sucker Punch — Casting primes your next basic attack for 38% bonus damage for 2.5s. Does not stack.

  1. Rocket Knuckle

    Fires the detached rocket glove 530 units forward, piercing enemies and slowing dogs. It returns along its path, hitting each enemy once more.

    Unlocks at level 1 · Base cooldown 7s · Energy 30
  2. Capacitor Vent

    Gains a shield and vents a cone of reactor fire forward, damaging and slowing enemies. Recovers 18 mana per enemy dog hit, up to 36, to fuel Rocket Flight. Drones do not recharge it.

    Unlocks at level 2 · Base cooldown 11s · Energy 32
  3. Rocket Flight

    Rushes at 1100 speed, steering where you walk. Costs 24 mana to launch plus 15 mana per 100 units travelled. Damages enemies crossed and avoids damage during flight. Stops when mana runs out or movement is interrupted.

    Unlocks at level 6 · Base cooldown 0.4s · Energy 32

THE MATCH

Defend your base.
Pick your moment.

Wesley, Carl and Valerie sprites rendered by the game
Wesley / Brutus / Valerie
01

Follow your lane

Move with your wave toward the centre. Enemy towers stand between you and their Core.

02

Watch both rivals

A fight can leave a base exposed. Choose when to push, when to contest a relay, and when to go home.

03

Destroy the rival Cores

Protect yours until the rival bases fall: alone in the 1v1v1, with a partner in 2v2v2 squads, or as a team of five in the 5v5.

Before you play

Is it free?

Yes. Play in your browser, with no download. You can start as a guest without creating an account.

Can I practice alone?

Yes. practice mode lets you learn at your own pace with on-screen hints.

What if nobody else is online?

Quick Play searches for other players. If nobody is available, you can practice or search again later.

Westie Game Studios

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