
3D TERRAIN · TURBO TRACKS
Get there first. Turn the fight.
Magnetic tracks give you 35% more movement speed. Cross the map to pressure a rival or get home in time to defend your Core.
SÃO PAULO, 2187 · FREE BROWSER MOBA · ONE THUMB
A MOBA you play with one thumb.
Your dog fights; you decide where.
A free three-way MOBA you play with one thumb: defend your Core, destroy the other two, and dodge by walking out of every attack you can see coming. On a phone held upright, or on the keys — 1v1v1, 2v2v2 or 5v5.
No download. Start as a guest, no account required.
YOUR FIRST WIN STARTS HERE
Practice solo before taking on other players. On your phone, hold it upright: your first match teaches you the one-thumb game.
EXPLORE THE LATEST GAME
More routes to an opening. More decisions that change the match.

3D TERRAIN · TURBO TRACKS
Magnetic tracks give you 35% more movement speed. Cross the map to pressure a rival or get home in time to defend your Core.

RELAYS · ON YOUR LANE
Every 90 seconds a relay opens beside one of the lanes, each lane in turn. Capture it for stronger drone waves and a bonus upgrade card.

5 MINUTES · FINAL ASSAULT
At five minutes, siege drones and rising structure damage raise the stakes. Winning still means destroying the rival Cores.
LEARN A HERO. FIND YOUR EDGE.
A clutch combo. A stolen objective. A build your rivals did not see coming. Every match gives you another way to outplay two opponents.

LEVEL 4 · EVOLUTIONS
At level 4 you evolve one skill. Give Wesley a return jump, split his plasma shots, or widen his fire field: each evolution has a tradeoff, so pick the one that fits this match.

LILO · COMPANION COMBOS
Lilo throws a returning salvage disc and sends her Westie into the fight, shields the pack, jets out of trouble and unleashes Pack Overdrive. You decide where she stands.

JAWS · CHARGED ATTACKS
Plant your feet and Jaws charges Doombeam into a piercing laser. Gravity Anchor slows rivals into the line—but a stun can still cancel the charge.

SHEIK · ROCKET BRAWLER
Sheik launches a returning rocket glove and takes to powered flight to close the gap. Walk at a rival and he finds the angle; walk away and he keeps you out of the trap.
RELAYS · WAVES · TOWERS
Capture the relay on your lane to strengthen your drone waves. Your towers raise their own shields when a wave reaches them. Every attack is drawn on the ground first: walk out of it.
BUILDS · MASTERY · GOLD SKINS
Your dog buys its own gear to answer the match. Earn cosmetic Gold skins through hero mastery on this device, and keep mastering your favorite.
INSIDE THE GAME
Actual captures of a phone held upright. Open an image to inspect the details.



THE ROSTER
40 heroes. Open a hero to see their abilities, or search for a playstyle you like.
WESLEYRANGED · BLAST


the Walking Reactor
Terrier Frenzy — Casting three abilities vents solar heat into a shield and speed burst.
Plasma ChargeFires a plasma ball that grows and speeds up as it travels, then explodes on impact.
Unlocks at level 1 · Base cooldown 5.5s · Energy 25
Plasma SprintRuns 140 faster for 1.8s, leaving a plasma trail along its path for 0.8s. The trail damages each enemy that touches it once and burns them for three ticks.
Unlocks at level 3 · Base cooldown 10s · Energy 30
Reactor MeltdownMarks an area that erupts after 0.45s, dealing 35% more damage in the center and more damage to enemies with low health. Costs some of Wesley's own health.
Unlocks at level 6 · Base cooldown 42s · Energy 60
BRUTUSMELEE · BRAWLER


the Unaugmented
Mastiff Momentum — Land three direct hits within 3s of each other; the third deals 42% bonus damage.
Hammer CycloneSpins the reactor hammer for 3s, damaging nearby enemies every 0.25s. Keeps moving and resists crowd control while spinning. Basic attacks pause until the spin ends.
Unlocks at level 1 · Base cooldown 11s · Energy 28
StampedeBreaks into a braced run for 2.2s: moves 150 faster and takes 30% less damage. The first enemy it runs into takes damage, is knocked back and stunned for 0.4s.
Unlocks at level 3 · Base cooldown 9s · Energy 30
Combat OverdriveGains 50% damage and faster attacks for 9s.
Unlocks at level 6 · Base cooldown 40s · Energy 60
SCRAPMELEE · HAMMER


the Drone Liberator
Scrap Gyro — A gyro circles you. It joins whatever your hits strike, for 20% of your attack damage at your attack speed.
Thunder HammerSwings the hammer in a wide arc, damaging and stunning enemies within 150 units for 0.7s. A stun that lands throws a thunder gyro onto the target that spins for 2s, damaging enemies inside.
Unlocks at level 1 · Base cooldown 8s · Energy 20
Blast GyroDrops a gyro and gains 70 movement speed for 2s. After 2s the gyro explodes, damaging and pushing enemies within 130 units.
Unlocks at level 3 · Base cooldown 11s · Energy 22
Scrapyard DropDrops a wrecked car up to 380 units away and runs 160 faster for 3s. It lands 1.15s later: enemies within 170 units take heavy damage, are stunned for 1.2s and dragged to the feet of Scrap, ready for Blast Gyro and Thunder Hammer.
Unlocks at level 6 · Base cooldown 30s · Energy 51
SNOWRANGED · CONTROL


the Frost Staff
Frostbite — Three direct hits on an enemy dog within 3s briefly root them for 0.75s.
Ice LanceSends ice down a straight line, slowing and marking enemies, up to three marks for Shatter.
Unlocks at level 1 · Base cooldown 5.5s · Energy 30
Frozen GroundFreezes an area for 6s, damaging and heavily slowing enemies inside. Arms after 0.4s.
Unlocks at level 3 · Base cooldown 14s · Energy 38
ShatterMarks an area that shatters after 0.4s, stunning and slowing enemies, dealing 35% more damage in the center and consuming ice marks for bonus damage.
Unlocks at level 6 · Base cooldown 42s · Energy 81
PICKLESRANGED · FINISHER


the Archive Hunter
Locked Scent — Land three direct hits on the same target within 3s of each other for 42% bonus damage on the third. Switching targets resets the chain.
Firing LineFires in a narrow cone and marks enemy dogs for 6s, up to three marks.
Unlocks at level 1 · Base cooldown 6.5s · Energy 25
ZoomiesBolts for 1.6s, moving 170 faster, and leaves a sticky puddle where it started that slows enemies inside for 3s.
Unlocks at level 3 · Base cooldown 11s · Energy 30
Checkmate RailFires a piercing rail beam after a visible 0.5s windup. Deals more damage to low-health enemies and consumes marks for bonus damage. A stun or silence interrupts it.
Unlocks at level 6 · Base cooldown 34s · Energy 60
LOAFRANGED · NANODRONE DUELIST


the Rescue Signal
Low Profile — Each paid cast restores your shield to at least 18 plus 4 per dog level. This does not stack or reduce a stronger shield.
Nanodrone SpiralFires eight nanodrones in a spiral sweep across a 63° arc.
Unlocks at level 1 · Base cooldown 5s · Energy 22
Signal SwapCasts a rescue orb that flies 560 units, straight through enemies, and swaps places with the first ally it touches: it pulls a hurt teammate out of a fight, or escapes to one of Loaf's drones.
Unlocks at level 3 · Base cooldown 16s · Energy 26
Nanodrone RequiemChannels in place for 0.7s, then releases 18 nanodrones in every direction. Each one pierces, damages and slows enemies for 1.5s, then flies back and hits again on the way. Walking, a stun or silence cancels it.
Unlocks at level 6 · Base cooldown 50s · Energy 72
VOLTRANGED · CHAIN


the Grid Breaker
Static Coat — A direct hit arcs 32% damage to another nearby enemy, at most once every 2.5s.
Chain LightningThrows a lightning bolt that bounces between up to 7 enemies, stunning each one: 0.55s on dogs, 1s on everything else. Every bounce deals 15% less damage and never hits the same enemy twice.
Unlocks at level 1 · Base cooldown 6.5s · Energy 32
Live WireRuns 150 faster for 1.8s, leaving a live wire along its path for 1.2s. The first time an enemy crosses it, it takes damage and is stunned for 0.5s.
Unlocks at level 3 · Base cooldown 15s · Energy 32
OverchargeSupercharges for 8s: attacks 160% faster, deals 25% more attack damage and moves 40 faster. Each basic hit arcs to 2 nearby enemies for half its damage.
Unlocks at level 6 · Base cooldown 56s · Energy 101
SARGEMELEE · TANK HUNTER


the Crater Predator
Taste for the Hunt — Direct hits restore 7% of hull damage dealt. Shields, blocks and excess damage do not heal.
Hull BiteBites enemies in a cone for bonus damage equal to 6% of their maximum health.
Unlocks at level 1 · Base cooldown 6.5s · Energy 19
Claw RakeCrouches, then rakes its claws down a line in front: 180 units from a standing start, up to 360 after a 1.1s crouch. Enemies hit are slowed and take damage, up to 60% more at full crouch.
Unlocks at level 3 · Base cooldown 11s · Energy 20
DevourBites in a forward cone for 12% of the target's maximum health as bonus damage, and executes enemies at 15% health or less.
Unlocks at level 6 · Base cooldown 42s · Energy 51
PRISMRANGED · TELEGRAPHED


the Escaped Simulation
Herding Step — Each paid cast grants 38 movement speed for 1.2s. Free return casts do not refresh it.
HologramSummons a copy that fights for 7s. The duplication tear damages enemies in a cone in front.
Unlocks at level 1 · Base cooldown 14s · Energy 32
RiftOpens a pink rift up to 300 units away, or on the Hologram while one stands. It bursts after 0.85s, damaging enemies inside.
Unlocks at level 3 · Base cooldown 8s · Energy 30
Imminent CollapseMarks an area that explodes after 1.15s. While the Hologram stands, the Hologram explodes instead, after 0.55s.
Unlocks at level 6 · Base cooldown 46s · Energy 88
CARAMELMELEE · KNOCKBACK


the Foundation Rig
Street Rhythm — Every third hit lands with ram-force bonus damage.
Exo-arm SlamSends a widening shockwave forward that damages and pushes enemies away.
Unlocks at level 1 · Base cooldown 7s · Energy 25
Demolition ClampFires a clamp that pulls the first enemy dog it hits to Caramel.
Unlocks at level 3 · Base cooldown 10s · Energy 30
Demolition BlastMarks an area that blasts enemies away after 0.4s, dealing 35% more damage in the center. Executes enemies at 15% health or less.
Unlocks at level 6 · Base cooldown 44s · Energy 60
BELARANGED · RANGED SUMMON


the Crater Handler
Pack Signal — Your direct hits deal 38% bonus damage when your living summon is within 180 units of the target, at most once every 2.5s.
Arcing DartLobs a dart that lands 0.4s later and bursts.
Unlocks at level 1 · Base cooldown 5s · Energy 22
Marked TerritoryCreates a field that damages and slows enemies inside. Arms after 0.4s.
Unlocks at level 3 · Base cooldown 15s · Energy 31
Call CompanionCalls down Bela's experiment: after 0.6s it crashes onto the marked spot, damaging and stunning enemies there for 1.2s. The huge creature's swings hit an area, every third swing pounds the ground and slows, and it bursts when killed. It fights for 30s.
Unlocks at level 6 · Base cooldown 70s · Energy 66
TONHOMELEE · TREMOR


the Deep Driller
Bulldog Grip — Repeated hits lock targets in place briefly.
FissureStrikes along a 280-unit line and stuns enemies hit.
Unlocks at level 1 · Base cooldown 6.5s · Energy 19
Fault LineCreates a field that repeatedly damages and slows enemies inside. Arms after 0.4s.
Unlocks at level 3 · Base cooldown 12s · Energy 17
Total RuptureMarks a large area that ruptures after 0.4s, stunning enemies inside for 1.4s and dealing 35% more damage in the center.
Unlocks at level 6 · Base cooldown 50s · Energy 60
SHADEMELEE · AMBUSH


the Stealth Infiltrator
Silent Stalk — Landing Grapnel Yank primes your next direct hit for 38% bonus damage for 2.5s. Other abilities do not prime it.
Laser CutSlashes a short cone in front.
Unlocks at level 1 · Base cooldown 5.5s · Energy 25
Grapnel YankFires a line 520 units. It latches onto the first enemy dog hit, stuns them for 0.2s and pulls them to Shade. Primes Erased Ambush.
Unlocks at level 3 · Base cooldown 8s · Energy 30
Silent Killing BlowFires a projectile that deals more damage to low-health enemies.
Unlocks at level 6 · Base cooldown 36s · Energy 60
HOT DOGRANGED · PSYCHIC TRAP


the Network Listener
Sniffed Out — Spell impacts siphon enemy energy.
Psychic TrapPlaces a hidden 144-unit trap. It roots dogs for 0.9s, slows for 2.6s and adds a mark lasting 6s. Psionic Lance consumes the marks for 18% bonus damage each, up to three.
Unlocks at level 1 · Base cooldown 9s · Energy 32
Distortion FieldCreates a field that damages and slows enemies inside for 3s. Arms after 0.4s.
Unlocks at level 3 · Base cooldown 13s · Energy 35
Psionic LanceFires a piercing psionic beam in a straight line. Consumes the marks on each dog hit for 18% bonus damage per mark, up to three. Enemies can dodge it.
Unlocks at level 6 · Base cooldown 40s · Energy 88
CHICARANGED · AREA FREEZE


the Stopped Clock
Thick Fringe — A hull hit exceeding 6% of maximum hull grants a shield after impact, at most once every 9s.
Frozen PointMarks an area that bursts after 0.6s and stuns enemies caught inside.
Unlocks at level 1 · Base cooldown 7s · Energy 19
Time DilationCreates a field that repeatedly damages and slows enemies inside. Arms after 0.4s.
Unlocks at level 3 · Base cooldown 10s · Energy 17
Total StopMarks a 190-unit area that stops time after 0.4s, stunning enemies inside for 2.6s. Control immunity prevents the stun.
Unlocks at level 6 · Base cooldown 62s · Energy 64
ORIONRANGED · LASER / MISSILE


the Rescue Gunship
Spotted — Every third hit locks a target for an amplified laser strike.
Twin Laser SweepFires two piercing lasers in a narrow split.
Unlocks at level 1 · Base cooldown 5s · Energy 25
Thruster WarheadLaunches a missile in a straight line that accelerates and explodes on impact, stunning enemy dogs in the blast: 0.4s up close, up to 1.5s at the end of its flight. Orion can detonate it early mid-flight.
Unlocks at level 3 · Base cooldown 12s · Energy 30
Rocket SalvoFires six missiles in a forward spread. A missile that passes within 110 units of a target curves into it. Each explodes in a small area.
Unlocks at level 6 · Base cooldown 48s · Energy 60
LILORANGED · COMPANION


the Rescue Pack
Best Friends — Your Westie assists only your latest direct-hit target for 3s and returns 12s after defeat. Quick Nip adds a small bite and brief slow every 6s. Loyal Guard grants a small shield below 60% health every 12s during combat. Direct hits gain 38% damage near your dog, once every 2.5s.
Salvage FetchThrows a salvage disc 630 units and catches its return. Both passes damage and slow enemies. Each hit sends the Westie pouncing on the target for 12 + 2 per level bonus damage.
Unlocks at level 1 · Base cooldown 8s · Energy 20
Rescue HarnessShields and heals Lilo, then calls the Westie back to Lilo's side, shields it and cancels its chase.
Unlocks at level 3 · Base cooldown 12s · Energy 22
Pack OverdriveFor 5s, gains 50% damage and faster attacks. Revives the Westie if it was defeated and empowers its attacks: 25% more base damage and a 0.95s attack interval.
Unlocks at level 6 · Base cooldown 50s · Energy 51
JAWSRANGED · CHARGE LASER


the Dreadnought
Thick Hide — A hull hit exceeding 6% of maximum hull grants a shield after impact, at most once every 9s.
DoombeamCharges for up to 1.3s, planted in place, then fires a pink piercing laser: up to 2x damage, 760 range and 72 width. A stun or silence cancels the charge.
Unlocks at level 1 · Base cooldown 8s · Energy 38
Tractor AnchorCreates a gravity field that damages and slows enemies, lining them up for Doombeam. Arms after 0.4s.
Unlocks at level 3 · Base cooldown 13s · Energy 35
Extinction CoreMarks an area for a massive pink reactor explosion after 0.9s.
Unlocks at level 6 · Base cooldown 48s · Energy 88
SHEIKMELEE · MANA MOBILITY


the Rocket Colossus
Sucker Punch — Casting primes your next basic attack for 38% bonus damage for 2.5s. Does not stack.
Rocket KnuckleFires the detached rocket glove 530 units forward, piercing enemies and slowing dogs. It returns along its path, hitting each enemy once more.
Unlocks at level 1 · Base cooldown 7s · Energy 30
Capacitor VentGains a shield and vents a cone of reactor fire forward, damaging and slowing enemies. Recovers 18 mana per enemy dog hit, up to 36, to fuel Rocket Boots. Drones do not recharge it.
Unlocks at level 3 · Base cooldown 11s · Energy 32
Rocket BootsLights the rocket boots for up to 4s: moves 200 faster, and every enemy it runs through takes damage and is slowed. Burns 5 mana per 100 units run and stops when the mana runs out.
Unlocks at level 6 · Base cooldown 14s · Energy 30
BUNSENRANGED · SENTRIES


the Field Scientist
Told You So — Sentries shoot the enemy dog Bunsen is burning first, and deal 25% more to one with 3 or more burn stacks.
SentryPlants a hovering sentry up to 300 units away. For 25s it shoots darts in a straight line at the nearest enemy within 360 units. Up to two stand at once; a third replaces the oldest. Two charges.
Unlocks at level 1 · Base cooldown 10s · Energy 30
Fuel SpillSpills a fuel slick for 5s that slows enemies inside. When Bunsen's flame touches it, the slick ignites: a burst hits everyone inside, then it burns for 2s.
Unlocks at level 3 · Base cooldown 12s · Energy 32
Hornet's NestBoth sentries turn furious for 7s: they fire twice as fast and every dart explodes in a small area. If fewer than two stand, furious ones are thrown in until two do.
Unlocks at level 6 · Base cooldown 55s · Energy 95
ANCHORMELEE · TANK


the Dock Guardian
Workwear — A health hit exceeding 6% of maximum health grants a shield after impact, at most once every 9s.
Anchor SweepSwing the salvage anchor in a cone after a short warning, damaging and slowing enemies.
Unlocks at level 1 · Base cooldown 6s · Energy 22
Diving BraceGain a shield and clear movement slows.
Unlocks at level 3 · Base cooldown 11s · Energy 25
Harbor QuakeMark a dock-sized area. After the warning, the anchor slam damages, stuns and pushes enemies away.
Unlocks at level 6 · Base cooldown 38s · Energy 55
GRANITEMELEE · TANK


the Concrete Rescuer
Workwear — A health hit exceeding 6% of maximum health grants a shield after impact, at most once every 9s.
Rubble ShotThrow a chunk of rubble in a straight line, damaging and slowing the first enemy hit.
Unlocks at level 1 · Base cooldown 6s · Energy 22
Rescue WallShield yourself and allied dogs within 170 units.
Unlocks at level 3 · Base cooldown 11s · Energy 25
Concrete CollapseAim a concrete collapse up to 330 units away. It bursts after a visible warning, damaging and stunning enemies inside.
Unlocks at level 6 · Base cooldown 38s · Energy 55
RIVETMELEE · FIGHTER


the Railbreaker
Three-Step — The third direct hit within 3s deals 42% bonus damage.
Rail SplitterAim a rail shockwave down a 440-unit line. A 0.4s warning gives enemies time to dodge its damage and stun.
Unlocks at level 1 · Base cooldown 6s · Energy 22
Hammer LiftBrace behind a small shield and swing a delayed hammer cone to push enemies back.
Unlocks at level 3 · Base cooldown 11s · Energy 25
Rail Yard CollapseMark an area that collapses after the warning, damaging and stunning enemies caught inside.
Unlocks at level 6 · Base cooldown 38s · Energy 55
BRISTLEMELEE · FIGHTER


the Brushback Brawler
Second Wind — Direct hits restore 7% of health damage dealt. Shields, blocks and excess damage do not heal.
Brush FanFire five short piercing bristles in an aimed fan.
Unlocks at level 1 · Base cooldown 6s · Energy 22
Bristled VestReflect 22% of incoming damage for 3.5s.
Unlocks at level 3 · Base cooldown 11s · Energy 25
Street StaminaFor 6s, gain 25 movement speed, 50% faster attacks and 20% attack damage.
Unlocks at level 6 · Base cooldown 42s · Energy 55
SABLEMELEE · ASSASSIN


the Alley Cutter
Soft Footfall — A movement skill primes your next direct hit for 38% bonus damage for 2.5s.
Courier KnifeThrow a fast knife at the first enemy in its path, dealing damage and briefly slowing them.
Unlocks at level 1 · Base cooldown 6s · Energy 22
Silk SprintGain 130 movement speed for 1.2s. Steer by walking; enemies you cross take damage and a brief slow. Primes your passive.
Unlocks at level 3 · Base cooldown 11s · Energy 25
CrosscutWarn a narrow cone, then cross your knives through it. Deals bonus damage to low-health enemies.
Unlocks at level 6 · Base cooldown 38s · Energy 55
DRIFTMELEE · FIGHTER


the Wind Courier
Light Paws — Each paid cast grants 38 movement speed for 1.2s.
Gust ThrustThrust a piercing gust along a straight line.
Unlocks at level 1 · Base cooldown 6s · Energy 22
Slipstream CutGain 115 movement speed for 1.2s. Steer by walking and cut each enemy you cross once.
Unlocks at level 3 · Base cooldown 11s · Energy 25
CrosswindWarn a wide cone, then release a wind-blade sweep that damages and pushes enemies away.
Unlocks at level 6 · Base cooldown 38s · Energy 55
MARROWMELEE · FIGHTER


the Salvage Swordsdog
Three-Step — The third direct hit within 3s deals 42% bonus damage.
Cleaver ArcSwing the salvage cleaver through a warned cone in front of you.
Unlocks at level 1 · Base cooldown 6s · Energy 22
Scrap CycloneSpin your sword for 1.6s, damaging nearby enemies every 0.4s and gaining control immunity. Basic attacks pause during the spin.
Unlocks at level 3 · Base cooldown 11s · Energy 25
Blade MarathonFor 5s, gain 35 movement speed, 75% faster attacks and 25% attack damage.
Unlocks at level 6 · Base cooldown 42s · Energy 55
COMETRANGED · MARKSMAN


the Pulse Runner
Light Paws — Each paid cast grants 38 movement speed for 1.2s.
Pulse BoltFire a narrow pulse bolt at the first enemy in its path.
Unlocks at level 1 · Base cooldown 6s · Energy 22
Rooftop RunGain 145 movement speed and 15% damage reduction for 1.2s. You steer the run by walking.
Unlocks at level 3 · Base cooldown 11s · Energy 25
Skyline PulseFire a wide piercing pulse along your aim. Every enemy can dodge its travel.
Unlocks at level 6 · Base cooldown 38s · Energy 55
DOMINORANGED · MARKSMAN


the Rocket Skater
Scrap Pockets — Knockouts recover a small shield, capped at 40 plus 10 per dog level.
Striped RocketLaunch a rocket that explodes in a small area on impact.
Unlocks at level 1 · Base cooldown 6s · Energy 22
Clamp MinePlace a clamp mine that damages, roots and slows the enemy who triggers it. Keep at most two mines.
Unlocks at level 3 · Base cooldown 11s · Energy 25
Festival RocketLaunch a large, dodgeable rocket that bursts on impact and deals bonus damage to low-health enemies.
Unlocks at level 6 · Base cooldown 38s · Energy 55
QUILLRANGED · MARKSMAN


the Rooftop Archer
High Ground — Direct hits beyond 180 units deal 18% bonus damage.
Feather ArrowFire an arrow that marks the first enemy dog hit, up to three marks.
Unlocks at level 1 · Base cooldown 6s · Energy 22
TailwindGain 65 movement speed for 2.5s to reposition.
Unlocks at level 3 · Base cooldown 11s · Energy 25
Long DrawFire a piercing arrow. Consume each target's marks for 18% bonus damage per mark.
Unlocks at level 6 · Base cooldown 38s · Energy 55
FABLERANGED · MAGE


the Hologram Storyteller
Second Wind — Direct hits restore 7% of health damage dealt. Shields, blocks and excess damage do not heal.
Memory BeadSend a hologram bead out and back, damaging enemies on both passes.
Unlocks at level 1 · Base cooldown 6s · Energy 22
Disarming SignalAim a signal at the first enemy in its path, damaging and stunning them for 0.65s.
Unlocks at level 3 · Base cooldown 11s · Energy 25
Story RushRun with 130 bonus movement speed for 2s, leaving a hologram trail along the path you walk. Enemies crossing it take damage and are slowed once.
Unlocks at level 6 · Base cooldown 38s · Energy 55
MOSSRANGED · MAGE


the Frost Canister
Cold Coat — Three direct hits on the same enemy dog within 3s root them for 0.75s.
Canister LanceFire a frost canister that damages and slows the first enemy hit.
Unlocks at level 1 · Base cooldown 6s · Energy 22
Cold StoragePlace a chilling field that arms after 0.4s, then damages and slows enemies for 3.5s.
Unlocks at level 3 · Base cooldown 11s · Energy 25
SnowshiftAim a 190-unit frost storm, then stand still to channel for 2.4s. Damage starts after a 0.75s warning. Stuns and silence interrupt it.
Unlocks at level 6 · Base cooldown 38s · Energy 55
CINDERRANGED · MAGE


the Heat Engineer
Hot Coat — Three direct hits on the same enemy dog within 2.4s apply three burn ticks.
Heat CartridgeFire a piercing heat cartridge down a straight line.
Unlocks at level 1 · Base cooldown 6s · Energy 22
Pressure VentMark a pressure vent that bursts after the warning, damaging and briefly stunning enemies.
Unlocks at level 3 · Base cooldown 11s · Energy 25
Foundry BeamWarn a 720-unit line for 0.65s, then release a piercing heat beam.
Unlocks at level 6 · Base cooldown 38s · Energy 55
TEMPORANGED · MAGE


the Clockwork Tinkerer
Perfect Timing — Each paid cast adds a shield of 14 plus 3 per dog level.
Clockwork PitchSend a clockwork orb down your aim; it bursts in a small area on impact.
Unlocks at level 1 · Base cooldown 6s · Energy 22
Pendulum PatchPlace a slowing clockwork field that arms after 0.4s and lasts 3.5s.
Unlocks at level 3 · Base cooldown 11s · Energy 25
Clockwork ImplosionMark a clockwork implosion. After the warning, damage enemies inside and pull them toward its center.
Unlocks at level 6 · Base cooldown 38s · Energy 55
BLOOMRANGED · SUPPORT


the Alley Musician
Encore — Three paid casts within 5s grant a shield and 38 movement speed for 2s.
Plucked ChordPlay three aimed sonic notes in a narrow fan.
Unlocks at level 1 · Base cooldown 6s · Energy 22
Kind RefrainHeal yourself and allied dogs within 230 units and clear movement slows.
Unlocks at level 3 · Base cooldown 11s · Energy 25
Street ChorusSend a broad, slow sonic wave down your aim, damaging and stunning enemies it touches.
Unlocks at level 6 · Base cooldown 38s · Energy 55
RIPPLERANGED · SUPPORT


the Canal Medic
Raincoat — Each paid cast restores your shield to at least 18 plus 4 per dog level.
Pressure BubbleMark a pressure bubble that bursts after the warning, damaging and stunning enemies caught inside.
Unlocks at level 1 · Base cooldown 6s · Energy 22
Life BuoyShield and heal nearby allied dogs, including yourself, and grant 25 movement speed for 1.5s.
Unlocks at level 3 · Base cooldown 11s · Energy 25
Canal SurgeRelease a slow piercing water pulse. Enemies touched take damage, a brief stun and a 2s slow.
Unlocks at level 6 · Base cooldown 38s · Energy 55
STITCHRANGED · SUPPORT


the Alley Apothecary
Scent Check — Direct hits on enemy dogs drain 5 resource.
Patch DartFire a medicine dart that damages and briefly stuns the first enemy hit.
Unlocks at level 1 · Base cooldown 6s · Energy 22
First Aid StopPlace a 4s medicine station that heals allied dogs and repairs allied combat drones inside.
Unlocks at level 3 · Base cooldown 11s · Energy 25
Needle WatchAim a 210-unit medicine barrage and stand still to channel for 2.5s. Damage starts after a 0.75s warning. Stuns and silence interrupt it.
Unlocks at level 6 · Base cooldown 38s · Energy 55
GIZMORANGED · MAGE


the Popper Tinkerer
Scrap Pockets — Knockouts recover a small shield, capped at 40 plus 10 per dog level.
Popper MinePlace a popper that damages and slows the enemy who steps on it. Keep at most two mines.
Unlocks at level 1 · Base cooldown 6s · Energy 22
Bouncing ChargeToss a charge that bursts after the warning. Gain 35 movement speed for 1.5s to get away.
Unlocks at level 3 · Base cooldown 11s · Energy 25
Block PartyMark a large demolition zone. After the warning, the blast damages and pushes enemies away.
Unlocks at level 6 · Base cooldown 38s · Energy 55
DUNERANGED · CONTROLLER


the District Electrician
Live Wire — Direct hits arc 32% damage to another enemy within 180 units, at most once every 2.5s.
Amber CircuitFire four amber signal bolts in an aimed fan.
Unlocks at level 1 · Base cooldown 6s · Energy 22
Cable SnarePlace a cable trap that damages, roots and slows its victim. Keep at most two traps.
Unlocks at level 3 · Base cooldown 11s · Energy 25
District GridLay a 5s electrical grid that arms after 0.4s, damaging and slowing enemies inside.
Unlocks at level 6 · Base cooldown 38s · Energy 55
SAMBAMELEE · CONTROLLER


the Piston Porter
Three-Step — The third direct hit within 3s deals 42% bonus damage.
Piston StraightWarn a 350-unit line, then drive a piston punch down it, damaging and stunning enemies.
Unlocks at level 1 · Base cooldown 6s · Energy 22
Loading RushGain 120 movement speed for 1.5s. Steer by walking; the first enemy you run into takes damage and is pushed back.
Unlocks at level 3 · Base cooldown 11s · Energy 25
Porter ClapWarn an aimed area, then clap your piston gloves to damage and silence enemy dogs inside for 1.5s.
Unlocks at level 6 · Base cooldown 38s · Energy 55No heroes match these filters.
THE MATCH

Move with your wave toward the centre. Enemy towers stand between you and their Core.
A fight can leave a base exposed. Choose when to push, when to contest a relay, and when to go home.
Protect yours until the rival bases fall: alone in the 1v1v1, with a partner in 2v2v2 squads, or as a team of five in the 5v5.
Yes. Play in your browser, with no download. You can start as a guest without creating an account.
Yes. practice mode lets you learn at your own pace with on-screen hints.
Quick Play searches for other players. If nobody is available, you can practice or search again later.
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